Making A Good Puzzle - Merge Tiles #3
Introduction
Hi! I am Snow140 and I am developing Merge Tiles, a mobile puzzle game. Today, I am going to go back a bit. In previous devlogs, I talked about how the game was constructed and why I was switching it to the Godot Engine. You can check them here. Now, I will discuss what makes a good puzzle and why I chose the one I did.
What Makes A Good Puzzle?
To start, what attributes make a puzzle good? I did some research, and the best attributes for Mobile puzzles are:
- Simplicity: Games must be simple and not too complicated so the player doesn't feel overwhelmed.
- Easy-to-learn mechanics: Mechanics should not be overly deep and difficult, but still offer the player a good challenge.
- Good difficulty curve: The game should start out easy, then get more difficult.
Why Merge Tiles?
If you haven’t played the game, Merge Tiles is a game where you must merge three tiles of the same color in order to create a new color. Firstly, it is simple with not much extra layers. Next, it doesn’t have any difficult mechanics, but a way to gain strategy and master the game. Lastly, the difficult curve. Merge Tiles’ difficulty curve lies within its amount for many different colors. When you discover many colors, the board may become cluttered and you may run out of moves. Currently, the Demo doesn’t have winning or losing, so you will just have to manually check for moves, but there is a difficulty curve all the same.
Thanks for reading!
Merge Tiles [DEMO]
A relaxing game about connecting tiles.
More posts
- Starting From Scratch - Merge Tiles #266 days ago
- Basic Tile Game - Merge Tiles #1Aug 19, 2024
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