Starting From Scratch - Merge Tiles #2


Introduction

Hello all! I hope everyone is having a wonderful day. Today, I am going to talk about some big changes regarding the creation of Merge Tiles. The title is a bit daunting (definitely to me, I don't even want to reprogram everything), but after many testing I have learned that it is necessary. Without further ado, here is how and why I am remaking my game from scratch.

Why?

As you may know, Merge Tiles is meant to be a mobile game - due to it's small ratio and the minimalist gameplay for people who don't want the full PC gaming experience. 

But there is one problem. It doesn't run well on android. The DOM seems to have a hard time finding the exact coordinates of someone tapping and dragging their finger. It also barely runs on iPhones, as the canvas keeps getting highlighted. So, I need to find a tool that will do all of these fixes for me, as long as a smoother GameDev proccess comes with it.

How?

Lastly - how will I do it. Well, recently I made a post (link) where I explained why I was moving my puzzle horror game development to Godot. And now, I have begun learning (documented here). 

Thus, I find this fitting as a way to remake my game (Plus, I don't want to download any more software). So, have I started yet? No. It is a little daunting to remake the program that I have been working very hard on. However, I think I will find some time soon. After I produce Stars Above!, my arcade shump game, I think I will begin trying to finish Merge Tiles.

Thanks for reading!

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