CLIPS Devlog #7 - Game Engines (Part two)
Introduction
It’s reality check time. I know that in the last devlog, I talked about making my own game engine. It has been some time since that, and I have learned some things. I set a deadline for my self a long time ago (to be revealed), and I must change my decision if it means hitting that deadline. Here, I will talk about how I chose a game engine and started building up my game from scratch.
Decisions, Decisions
There are so many game engines out there, but to ease the decision, I only focused on the big three: Unity, Unreal, and Godot. Let’s start out with Unity.
Unity is the most popular Game Engine, and has many tutorials that are helpful. However, with its new price situation, I will not choose it. Next is Unreal. Unreal is a powerful game engine, but it requires a strong computer to run. Which… I don’t have. So that leaves Godot. Godot is free and open-source. It has many features and a strong community. That is why I chose it for my game.
Learning Godot
Godot is relatively easy to learn, with its default language begging GD Script, similar to python. I have a lot of experience with python, so that did help. At the time of writing, my project structure has already been built up, and the player can turn around the camera. I am no expert, and still have a long time to go, but progress is happening. After some work, I do recommend the Godot engine, especially for 2D games. It has been a really helpful tool, and I have used it to create some mini projects so far.
Thanks for reading!
CLIPS
An upcoming point-and-click escape room horror game!
Status | On hold |
Author | Snow140 |
Genre | Puzzle |
Tags | 2D, Escape Game, First-Person, Horror |
More posts
- Development Paused!1 day ago
- CLIPS Devlog #9 - Lore35 days ago
- CLIPS Devlog #8: Learning Godot46 days ago
- CLIPS Devlog #6: Game Engines81 days ago
- CLIPS Progress Update #1Jul 24, 2024
- CLIPS Devlog #5: PuzzlesJul 23, 2024
- CLIPS Devlog #4: ProgressionJul 13, 2024
- CLIPS Devlog #3: UIJul 12, 2024
- CLIPS Devlog #2: Limits of a Point-and-ClickJul 11, 2024
Comments
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It's always exiting leanings a new game engine!
Yes! I’m having a lot of fun!