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Devlog
Development Paused!
November 04, 2024
by
Snow140
#CIPS
Hello all! This is a short post to say that development for CLIPS is currently paused. I have lots of other projects to work on, and I will want to finish those before returning to my large project. I...
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CLIPS Devlog #9 - Lore
October 02, 2024
by
Snow140
1
Introduction Hello! I hope everyone is having a wonderful day. If you want to catch up on the devlog series, you can do so here . I am making CLIPS, a point-and-click escape room horror game! Today, w...
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CLIPS Devlog #8: Learning Godot
September 21, 2024
by
Snow140
Introduction Godot is a newer tool, not as old as Unreal or Unity. But it has its advantages. One of which, is being very beginner-friendly. In this Devlog, I will talk about learning Godot, and how i...
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CLIPS Devlog #7 - Game Engines (Part two)
August 31, 2024
by
Snow140
1
Introduction It’s reality check time. I know that in the last devlog, I talked about making my own game engine. It has been some time since that, and I have learned some things. I set a deadline for...
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CLIPS Devlog #6: Game Engines
August 17, 2024
by
Snow140
1
#CLIPS, #Horror, #Devlog
Introduction Long has the topic of game engines been debated. Many people swear by one of them, and others bounce through them depending on their needs. So far in these devlogs, I’ve talked about ga...
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CLIPS Progress Update #1
July 24, 2024
by
Snow140
#Horror, #CLIPS, #Update
Introduction I hope everyone is having an amazing day! This post will be a bit different from the rest. Today, I will be updating everyone on how the game is going so far. I will go on about our team...
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CLIPS Devlog #5: Puzzles
July 23, 2024
by
Snow140
1
#CLIPS, #Devlog, #Horror
Introduction Puzzles have been a staple of horror games for a long time, so it makes since to include some in mine. In each level, there will be a puzzle and an additional minigame to play. But, with...
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CLIPS Devlog #4: Progression
July 13, 2024
by
Snow140
#Devlog, #horror, #CLIPS
Introduction Games can get repetitive if they are just the same thing over and over again. This could be in some games, but it should mostly be avoided. My game is a puzzle-based game with 11 differen...
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CLIPS Devlog #3: UI
July 12, 2024
by
Snow140
1
#Horror, #Devlog, #CLIPS
Introduction User Interface, or UI is a key part of games. Whether it is a game menu or HUD found in game, UI has existed since the early days of gaming. Thus, UI can make or break a game. Too much UI...
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CLIPS Devlog #2: Limits of a Point-and-Click
July 11, 2024
by
Snow140
#Horror, #devlog, #CLIPS
Introduction With many different ways to present games, all have some advantages and disadvantages. With my point-and-click 2D first person horror game, there are many limitations regarding some of th...
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CLIPS Devlog #1: What makes horror scary?
June 26, 2024
by
Snow140
#horror, #planning, #CLIPS
CLIPS: A new game Hello all! I have just started on this service, and created a few small games. But now I want something bigger. And this thing is a horror game known as CLIPS. It will be an escape r...
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